Objectives for the first Release (this is not a date announcement)

As stated in the title, I am not announcing a date for the first Alpha of the game.

I am just presenting the plans for the content that will be available in first Alpha play tests.

  • 1 Class (Soldier);
  • 1 Procedural Generated Level (you will see it as static, they will be created at design time and then I will use them as persistent);
  • 3 Power Ups (Health, Ammo, Double Damage);
  • 4 Different creature types with different AI Behaviours and different characteristics;
  • Online Scoreboard;
  • Level completion;
  • Rudimentary UI (Text Based);
  • Level is composed of basic shapes, no textures yet.

With the above implemented, I can extract some metrics and gather some feedback from the players on the core game mechanics and adjust accordingly.

Leave a Reply

Your email address will not be published.