Objectives for the first Release (this is not a date announcement)

March 29, 2017 fpedro 0

As stated in the title, I am not announcing a date for the first Alpha of the game. I am just presenting the plans for the content that will be available in first Alpha play tests. 1 Class (Soldier); 1 Procedural Generated Level (you will see it as static, they will be created at design time and then I will use them as persistent); 3 Power Ups (Health, Ammo, Double Damage); 4 Different creature types with different AI Behaviours and different characteristics; Online Scoreboard; Level completion; Rudimentary UI (Text Based); Level is composed of basic shapes, no textures yet. With the above implemented, I can extract some metrics and gather some feedback from the players on the core game mechanics and adjust accordingly.